Be careful with this option: it's only usable for short curves, for longer ones this will introduce a lot of lag in the controls.īase: The value at which the curve will start. number of automation points per line.Īuto-update: Write the curve as soon as you change one of the settings. Phase: Phase offset (to inverse phase, set it to 0.5).Īttack and Release: the length of the first and second part of a waveĪttack before notes: if checked, the "attack" part will come before note-on Offset: Move the curve by a fraction of a line. Shapes: Number of "waves" the curve will contain. Length (or Patterns): Total length of the curve.
Finally, the last option works with the whole song.įinally, some of the following parameters are available, depending on theselected mode: The second option works with whole patterns, starting at the current one. The first option uses the cursor position (in the pattern editor) and a user specified length. The next section let you choose a selection method. Trigger on Note (Scale with Note Duration): the same thing but the shapes scale from note-on to note-off. Trigger on Note (Constant Length): a curve with one peak for each note in the track. Simple Waves: a curve made of one simple shape, optionally repeated over the selected zone.Īlternating Waves: the same thing but with two alternating shapes. The first drop-down menu is used to select which kind of curve you want: Reposition your cursor and repeat the process.Select up to four parts for this first shape, and set the origin and peak values.In the tool window, set the length of the first shape (in lines).In the pattern editor, position the cursor where you want the curve to start.In the automation frame, select the parameter you want to automate.There's also an option to make the curve match the notes in the corresponding track. It works by assembling basic shapes, which you can combine using flexible parameters. You are encouraged to post in the forum topic (see link below) in case you have questions or suggestions.Īutomasher is a tool to create complex automation curves. "Randomize" button for arguments - create random presets (or 'lock' to bypass)įor now, there is a 'Reference' among the example models, which tries to explain some of the properties that can be used within a callback."Lock" feature for arguments (preset switching and Renoise API events are ignored).Convenient import & export of lua scripts (called 'models') or xml-based presets from within the tool itself.User-definable variables - called 'arguments' - control affect the behavior during streaming.Streaming mode can synchronize with Renoise playback, even when using patterns or block-loops.
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įor Linux users a useful guide has been written by Dave Phillips that shows you how to compile the CDP source code and set it up: (even if you don't use Linux this is still worth a read) Credits This tool was also covered in the CDM Blog. The CDP forum is available for discussions about the CDP software: ĮmreK has covered the CDP tool extensively in his sound design tutorials, these are highly recommended and a good place to start learning how to use CDP: The CDP processes must be installed first for this tool to work, these can be found here: įor the rest of the installation please refer to the attached Installation Guide. Over 800 processes are supported by this tool which includes the vast majority of processes offered by CDP. There are a wide variety of processes including sound morphing, combining, convolving, granular processing etc. This tool provides an interface to these processes and integrates them into a Renoise workflow. The Composers Desktop Project (CDP) is a collection of command line sound editing and transformation functions that can be run from the terminal.